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From technology to pollution, design(ed) hubris, del.icio.us bookmarks and items clipped/reblogged, from the RSS feeds read on a regular basis.

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Feb 22, 2009

eco art, environmental art, creative process, creativity society, societal influences art, social political influences in art, social art, bergen community college art exhibition, amy lipton, ecoartspace, climate change art

The weather has always been considered a primal and uncontrollable force. The exhibition, Out of the Blue, which opened this week at Bergen Community College in New Jersey, examines if human creativity is similarly tumultuous and unpredictable. Capturing atmospheric and geological phenomena — both real and unreal — the exhibition explores how these events, which have been unquestionably affected by humans, can also be a metaphor for the birth of new ideas. The exhibition takes a deeper look at the need for proper cultivation of social, political, and environmental influences in order for society to propagate fulfilling creative endeavors.

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Source :: reblogged by g-one

Art and Code — a symposium on programming environments for artists, young people, and the rest of us :: March 7-9, 2009 :: Carnegie Mellon University, Pittsburgh, PA.

Art and Code features hands-on workshops and a conference showcase for eight different creative toolkits — programming languages made by artists, for artists. Presenters include: Tom McMail, Microsoft Research; Dr. Wanda Dann, Carnegie Mellon; Don Slater, Carnegie Mellon; Ben Fry, Processing; Casey Reas, UCLA, Processing; Daniel Shiffman, NYU, Processing; Ira Greenberg, Miami U. of Ohio, Processing + Flash; Luke DuBois, Max/MSP/Jitter; Zachary Lieberman, Parsons School of Design, openFrameworks; Theodore Watson, openFrameworks; Arturo Castro, openFrameworks; Sebastian Oschatz, vvvv.org & meso.net; why the lucky stiff, Hackety Hack; Evelyn Eastmond, MIT Media Laboratory; John Maloney, MIT Media Laboratory, Scratch; DeVaris Brown, Microsoft, Silverlight; Dr. Woohoo, Flex; Golan Levin, Carnegie Mellon (Conference Organizer).

Source :: reblogged by g-one

This "future of news" news report from 1981 invites us to imagine sitting down with our morning cup of coffee and getting the news from our computers (it only takes two hours to transmit the day's paper, at $5/hour on the dialup network).

This is pretty much the epitome of what's wrong with corporate futurism: it assumes that things will change in a way that enhances the corporation's ability to get the job done (which, of course, it does), but without changing things in ways that enhance the world's ability to clobber the corporation's bottom line.

Other examples:

* The Internet will enable us to deliver pay-on-demand movies to our viewers' homes (but it won't let them get those movies without paying for them)

* The Internet will enable us to save money on our long-distance trunks (but it won't let callers bypass the tariff-based telephone system altogether)

* The Internet will enable the police to coordinate international investigations (but it won't let criminals coordinate their activities to evade the police)

Add your own to the comment thread, below: entirely notional, valueless prizes will be awarded for especially juicy examples!

How the Future of Online News Looked in 1981 (via Futurismic)

Update: Mark did this back in January (I was away that weekend!), but I still want to hear your answers!

Source :: reblogged by g-one

Feb 22, 2009, 05:00pm

The Pac-Man Dossier

 

Source :: reblogged by g-one on Feb 22, 2009, 4:47PM

Source :: reblogged by g-one on Feb 22, 2009, 4:39PM

Feb 22, 2009, 05:00pm

Dictionary of Sustainable Management

 

Source :: reblogged by g-one on Feb 22, 2009, 4:39PM

Feb 22, 2009, 05:00pm

Solarbotics.net -- Home page

 

Source :: reblogged by g-one on Feb 22, 2009, 4:21PM

Feb 22, 2009, 05:00pm

BEAM Robots

 

Source :: reblogged by g-one on Feb 22, 2009, 4:20PM

WE ARE used to sitting in front of a PC's screen while tapping away at a keyboard. But is this really the best way to communicate with a computer?

Source :: reblogged by g-one on Feb 21, 2009, 7:54PM

Source :: reblogged by g-one on Feb 21, 2009, 5:01PM

Feb 21, 2009



The European Commission is urging mobile phone manufacturers to start using standard connectors for chargers, headsets and other accessories. If the manufacturers refuse to take action, the European Commission is considering issuing a law that will force them to. That sounds a bit like shooting a cannon at a mosquito (Dutch proverb), but I think they're right. This is one annoyance that the market is not going to fix, because cell phone companies have everything to gain from the current lock-in they have on consumers. If you have a Nokia hands-free set built into your car, three Nokia chargers (one at home, one at work, one at your girlfriend's), and a Nokia headset, then you will be seriously hesitant to switch to SonyEricsson, even if the phone itself is more appealing. Buying the phone won't cost you that much, but replacing all your accessories will. Somehow, the computer industry managed setting a shared standard with USB, but I don't see the mobile phone industry doing the same, so maybe shooting the cannon of the European Commission at the mosquito of annoying proprietary connectors is the only way to fix this.

[Picture from wirelessmaster.net]

Source :: reblogged by g-one

Increasingly, user experiences are addressing our interactions in the world—the physical, the social, and the situated. This sketch presents our experiences introducing embodied interaction themes to a project-based Interaction Design studio course. We present and discuss examples of student-created designs, illustrating the relationship between these design methods, domains, and artifacts created.

Source :: reblogged by g-one on Feb 20, 2009, 3:53PM

Source :: reblogged by g-one on Feb 20, 2009, 2:39PM

UNESCO's Atlas of the World's Languages in Danger is intended to raise awareness about language endangerment and the need to safeguard the world’s linguistic diversity among policy-makers, speaker communities and the general public, and to be a tool to monitor the status of endangered languages and the trends in linguistic diversity at the global level.

Source :: reblogged by g-one on Feb 20, 2009, 12:24PM

“In postwar Japan, the economy wasn’t doing so great, so you couldn’t get everyday-use items like household cleaners,” says Lisa Katayama, author of “Urawaza,” a book named after the Japanese term for clever lifestyle tips and tricks. “So people looked for ways to do with what they had.”

Source :: reblogged by g-one on Feb 20, 2009, 9:59AM

Source :: reblogged by g-one on Feb 20, 2009, 9:30AM

Feb 21, 2009, 04:48pm

Nerd Merit Badges

 

Source :: reblogged by g-one on Feb 20, 2009, 8:32AM

We cordially invite submissions from artists, designers, theorists and researchers engaged in transdisciplinary inquiry into the concept of design and designing and art as well as technology, and in its relationship to media as a behaving entity. The proposed ambiguity is on purpose and we encourage submitting proposals theorizing design with unusual and unexpected perspectives.

Source :: reblogged by g-one on Feb 20, 2009, 7:57AM

Source :: reblogged by g-one on Feb 19, 2009, 8:59AM

We conduct research into the future of electronic visual communication and expression, and ways to make a richer connection among the people at the ends of the system, whether a broadcast system or a peer-to-peer environment.

Source :: reblogged by g-one on Feb 19, 2009, 8:52AM

Feb 21, 2009, 04:48pm

Eric Schweikardt

 

Source :: reblogged by g-one on Feb 19, 2009, 8:51AM

Feb 21, 2009, 04:48pm

Connectibles!

 
tangible interface

Source :: reblogged by g-one on Feb 19, 2009, 8:50AM

Feb 21, 2009, 04:48pm

high-low tech - MIT Media Lab

 
he High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.

Source :: reblogged by g-one on Feb 19, 2009, 8:50AM

 
Artists are innovators, if a new piece of technology or a new medium, becomes available; artists want to try it, to experiment with it, to push the boundaries

Source :: reblogged by g-one on Feb 19, 2009, 8:42AM

Source :: reblogged by g-one on Feb 19, 2009, 8:33AM

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Over at the MAKE blog, Gareth Branwyn writes about this lovely "Box of Clouds" viewer:

Digital artist Kim Laughton made this cloud viewer out of an old keychain photo viewer. The backlight of the LCD screen was removed so you have to hold the box up to the light to see the clouds drifting by inside.
Box of Clouds

Source :: reblogged by g-one